We don't have an office. We don't necessarily have a certain location.
Best of all: We don't pay rent.
Not yet.
So this is the culmination of all thoughts and progress within Clam Stab Studios, an indie game development team full of passionate, driven and creative gamers-turned-designers.
We would like to think of ourselves as a cloud based company and our talents range from animation to 3D modeling, game design to coding. You name it.
Clam Stab Studios consists of the following individuals, creating a solid, well rounded team.
Chase Holton- Game designer, pixel artist and all around nice chap.
Dillon Sommerville- Game designer, 3D modeler and he's a super good guy.
Dean Ripper- Animation guru, 3D modeler and despite his terrifying last name, also a nice fella'.
Ryan Dziurgot- 3D modeler, concept design and a less obnoxious, nice guy.
Mike Dumas- Lead concept artist... and he likes pizza.
Bobby Buffum- Code master and logistics guy, the brains. A swell chap that knows code better than all of us combined. Which is a good thing.
This is only the beginning of Clam Stab Studios.
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