Wednesday, March 27, 2013

Ouroboros update!


Well despite losing the main focus of a prospective coder, Chase and Dillon have picked up the slack and have been trudging away in development of character functions, scene functions, etc.

Though things are moving at a faster clip than when we were relying on someone else, we are both learning coding while developing the art assets and gameplay mechanics.

We can't help but look at this positively, though.

They both seem to really enjoy the challenge of coding. It's kind of like a game within itself.

So here's to the good year of development ahead of us!


Soon, we'll have some more work in progress to show.

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@ClamStabStudios

Wednesday, March 20, 2013

A little update...

It's been a while, but things always progressing. This isn't the most recent "build"... If you can even call it that, but it's more a proof of concept.

The mix of 3D models with pixel art. It's working! Can't wait to dive in and make this pretty!