Sunday, February 24, 2013

Long time, no update!

Well hello again!

It's been a while.

Things are progressing slowly but surely. Basic logic of enemies has begun and our player character has been reworked from the ground up.

Nothing super exciting to share but it is all still moving. Level designs, block outs, scripting and mechanics.

Things are happening.
Stuff is moving.

Vague, I know.

-Chase

Saturday, February 2, 2013

Audible concept art.


Consider this a bit of "concept art" except for the OST.

A piece composed by Chase Holton, he had this to say:

"I don't know, for some reason it reminded me of Ouroboros and some climactic event. Who knows if it'll be a part of the game or not. We'll see. Regardless, it was fun."





Also, we are currently working on a logo for the studio. Hopefully by next week we will have a visual identifier aside from the Ouroboros logo! :)