Saturday, April 6, 2013

Developer Diary #2!

We explore the asset creation pipeline all the way to using the asset in level design!

Probably only interesting to the 3D folks, but it's a quick glimpse into the inner workings of Clam Stab Studios.

Find us on Facebook!

Follow us on Twitter!
@clamstabstudios

And play Ouroboros when it's released!