Thursday, January 31, 2013

Jericho prototype.

Jericho, our hero.

Currently the prototype build. Prototyping generally doesn't even need this much animation, but we wanted to give some life to the character while we progress. It's a bit more interesting than a sprite plane or cube sliding around a grey world, don't you think?

He's only 32x32 pixels right now, but the plan is to at least double that, furthering detail and smooth animation. Something about that chunky pixel art is endearing though...

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