Sunday, October 6, 2013

Animation progress.

This is just a quick overview of some of the new animations put in.
Jumps.
Dust particle when kicking off to jump.
New attack, new mechanic: Syphon, a sort of stab with the soul stone acquired. This will allow the player to gather more energy from enemies.

This forced me to rebalance the test enemy's energy levels when killed. I lowered them a bit to make the player feel the need for that extra pick up by using their new ability.

The Syphon will be a main mechanic in the game to help players get a boost in currency to help with crafting and other various things.

Ultimately, the little blue balls that represent the energy will be far more "pretty", and have a sort of "vaccuum" animation when the player is near, to show the collection as more of a reward than just a... BOOP! Disappeared.

Anyways, always trudging along.

Not shown: Crouching...

For some reason I didn't crouch at all to show the new crouching pose.... Doh.

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