Sunday, February 24, 2013

Long time, no update!

Well hello again!

It's been a while.

Things are progressing slowly but surely. Basic logic of enemies has begun and our player character has been reworked from the ground up.

Nothing super exciting to share but it is all still moving. Level designs, block outs, scripting and mechanics.

Things are happening.
Stuff is moving.

Vague, I know.

-Chase

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